![]() Network Controller - 60hp 4a2s Contact Technical Support is an amazing skill that can summon a random autonom unit every 3 turns. Secondary attack is an aoe with a cooldown of only 1 turn. Justicar - 60hp 2a2s Every turn this unit can Sentence Target making a unit 15% easier to hit and reducing their resistance to all damage channels by 2. Transmit repair nanites is a relatively weak heal which can heal all networked units ever other turn. Monitor - 30 hp 1a1s While this unit can deal a decent amount of ranged damage, it primary role is to Initialize Connections at the beginning of combat to boost the stats of autonom units. Hyper defense mode give +2 armor and makes the unit 25% harder to hit. I prefer putting my golems in their upgraded defense mode or using the primary attack as it it quite tricky to use the secondary attack without opening up your golem to being picked off the next turn, fortunately the secondary attack only requires a single action point. The secondary does not bypass armor but does hit adjacent units, including your friendly ones. Primary attack is a repeating melee which bypasses shields. All of the autonom units have all around awareness. Omnidirectional camera allows this unit to overwatch in all directions! All around awareness means this unit cannot be flanked. Sentinel - 30 hp 2a0s primary attack has superior overwatch (+25% damage from overwatch) has an ability that can increase the accuracy and critical hit chance by 10% for all friendly networked units. When all of the other Autonom units reach prime rank they get Range, which allows their ranges attacks to hit one tile farther. The Golem is the only melee unit, and serves as a bit of a tank for the Autonom. Most of the units from this faction specialize at dealing a lot of damage from far away. In this week’s video, I discuss the units, mods, and the doctrine that can be bought from the Autonom dwelling.
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